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Real time rendering in TouchDesigner requires a few primary ingredients. These are made up of both Component Operators, Texture Operators, and Surface Operators. Our most basic set-up starts with a Light, Camera, and Geometry COMP. Component operators can hold entire networks, and the Geometry COMP typically holds the SOPs we plan on rendering. In order to actually render our scene we need to add a Render TOP to our network. The Render TOP uses the Light, Camera, and Geo COMPs to create a 2D view of our 3D scene.